Role Summary
- Contributed to the development of Fallen Tear: The Ascension, a Metroidvania, by implementing and maintaining gameplay systems that support core player progression, combat interactions, and world events.
- Developed features in Unity using C#, collaborating closely with game designers, artists, and fellow programmers to transform design specifications and gameplay concepts into production-ready systems.
- Focused on building scalable, maintainable, and performance-conscious solutions while troubleshooting complex gameplay issues, optimizing existing systems, and supporting ongoing content development throughout the project lifecycle.
Role Summary
- Contributed to the development of Fallen Tear: The Ascension, a Metroidvania, by implementing and maintaining gameplay systems that support core player progression, combat interactions, and world events.
- Developed features in Unity using C#, collaborating closely with game designers, artists, and fellow programmers to transform design specifications and gameplay concepts into production-ready systems.
- Focused on building scalable, maintainable, and performance-conscious solutions while troubleshooting complex gameplay issues, optimizing existing systems, and supporting ongoing content development throughout the project lifecycle.
